IdProduct 0x9210 RTL9210 M.2 NVME AdapterīESL Link Power Management (LPM) Supportedĭevice can operate at Full Speed (12Mbps)ĭevice can operate at High Speed (480Mbps) IdVendor 0x0bda Realtek Semiconductor Corp. I tried combinations found via google search - autosuspend, use_both_schemes to no availĬode: Select all Bus 001 Device 097: ID 0bda:9210 Realtek Semiconductor Corp. usb 1-1.4: device not accepting address 3, error -71 usb 1-1.4: Device not responding to setup address. usb 1-1.4: reset high-speed USB device number 3 using xhci_hcd usb-storage 1-1.4:1.0: USB Mass Storage device detected usb 1-1.4: New USB device strings: Mfr=1, Product=2, SerialNumber=3 usb 1-1.4: New USB device found, idVendor=0bda, idProduct=9210, bcdDevice=20.01 Instead of playing Beholder 2, you’re better served playing Beholder again, or maybe diving into the DLC that came out after its release.Usb 1-1.4: new high-speed USB device number 3 using xhci_hcd It’s a dystopian adventure game with virtually no stakes, and its oppressive setting feels like a vehicle for poor attempts at dark humor and little else. Some quest lines end with executions and suicide bombings with little to no forewarning, but it’s all presented with a sort of whimsy, like the game just expects you to chuckle mindlessly at these brutal scenes.īeholder 2 is one of those unfortunate sequels that doesn’t quite understand what made the first game so good. It also doesn’t help that the game uses the totalitarian state as a punchline in ways that are bizarre and uncomfortable. The complete lack of pressure in Beholder 2 really flattens the experience and makes it feel like a dystopian playground that has very little to say about its oppressive setting. It’s presence let you see see why someone might do something ethically dubious if they got backed into a corner and needed to find a way out. The game clock in the first game was pretty easy to navigate, but it still always imposed a sense of urgency and pressure that felt meaningful. Part of what made Beholder so great was that it forced you to make hard choices in the heat of the moment, or at least it threatened to. While this move away from a real-time game clock is certainly convenient, I’m not sure it does Beholder 2 any favors. This makes for an experience that basically lets you pursue any threads you want at your own pace, without having to worry much about running out of time. Waiting in a line to see the boss, for example, takes an hour, while breaking into a co-worker’s office might take 15 minutes. Instead, actions you can perform in the game might have a certain time value associated with them. In fact, moving throughout the game world doesn’t spend any time at all. Some might be big and reveal more information about your father’s death, while others might be small side stories, like the quest line about the baker who is tired of having the nearby vending machine stealing her customers.Īlthough Beholder 2 requires to to manage your time carefully, it doesn’t rush you to do so. Each day, you have eight hours to pursue lots of possible narrative threads. What follows this setup is an adventure game all about time management. As much as you might want to investigate though, you also have to make ends meet by actually performing your job as a lowly bureaucratic cog in a large, terrifying, facist machine. There are folks at The Ministry that want to look into your father’s death and they implore you to uncover what the government is hiding. You quickly learn that the timing of your hire is no mystery. The game starts with you starting your first day working for the government (“The Ministry”) shortly after your father’s passing. In Beholder 2, you’re the son of a prominent figure in the regime who was suddenly and mysteriously murdered. In the first Beholder, you played as a lowly landlord in a totalitarian state. Beholder 2 tries to up the stakes of the first game in almost every way imagineable, but it sands off the interesting edges that made the first Beholder interesting in the process. Although I said it seemed like a game that wouldn’t stick with you for long, I still think about the game’s interesting moral choices pretty regularly. I’ve got to say, I got something wrong in my Beholder review.
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